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I guess the concepts really are fundamentally different.įor now, the WARP concept in TVPaint is only a partially realized tool, but deformational interpolation of the grid over multiple frames might be a future capability (for many WARP users, the lack of multi-frame interpolation is the most significant shortcoming.) Still, there is no interpolation of this "clean", progressive deformation available, since each new frame must be "deformed by hand". In that case the deformation is persistent over multiple frames AND always deforms the original library source image, so the xerox of a xerox degradation doesn't occur. except in the case where the deformation reuses the same source image from the library. Also, there is a cumulative degradation/softening of the original image over subsequent frames (like a xerox of a xerox of a xerox.) Since the grid starts freshly "re-squared" after each deformation, progressive, multi-frame interpolation isn't part of the WARP concept.
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Each time the new deformation is redrawn and stamped, the deformed grid is thrown away and a new, "re-squared" grid is drawn over the deformed pixels of the previous result. Download Moho Pro for Windows 10 for Windows to moho Pro is perfect for professionals looking for a more efficient. The WARP concept works with a grid which subdivides the pixel field, then redraws/interpolates the pixel content of each cell in the grid to deform the original pixel image.
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I think the two concepts are fundamentally different.īezier handles are vector based and work with curve values which can be interpolated.